Players jitters on moving platform

In the end, my previous solution as “attaching” method didn’t work well. If you have single-player game, this method is okay. When you attach Player to ANY actor, then on the shipping build you will get crazy lag spikes only client side(or you can reproduce this issue in-editor imitating average latency through console commands). I bug report it, but a few months later, engine devs decided “won’t fix”. Lazy bums!

Right now, i’m interested in a plugin GMC (General Movement Component). Currently, dev is cooking 2.0 version that will include Moving Platform support.
Downsides are: you have to rewrite all moving logic and this plugin is expensive.

But i wish there was a solution to this without relying on plugins.
If someone knows, please share :skull: