Hey guys, I’m currently working on a ffa box fight map where you have 1 life each round and the last player standing wins, just like most other maps. The question I have is does anybody know how to make it so that when people die, they are eliminated from the map and don’t count towards the total players alive anymore, but can still respawn and do obbies and other things I’ve built outside of the actual box pvp rather than spectating. (basically allow them to respawn somewhere else on the map without the game counting them as being alive in the box fight) I’ve tried things like setting a spawn limit of 1 and after last spawn go to an unused team but that just makes them spectate rather than spawn. Maps like rocket wars have implemented this feature in the past. Anyone know how to do it?
Hey @EOZXHN how are you?
I think you will need to create your own custom device to manage the game. That device should get all the current players, get their “fortcharacter” and subscribe to their “EliminatedEvent”. Then, you will need to include a list of possible spawn locations to send them when they are eliminated.
Besides that, you can also manage the amount of players who currently counts as “player alive” using an “int” variable, ending the game when that variable reaches 0. You can subtract 1 from that variable each time a player is eliminated.
It should be so hard to implement! But let me know if you get stuck and I’ll be glad to help you!