PlayerMovement doesn't work, stays in idle..

Hello Community :grinning:

I wanted to have a jump-animation with my Character. So I found a tutorial and followed it step by step. Somehow my character stays on idle-animation and I can’t figure out what went wrong

Can someone more experienced check my “code” and tell me where my error is?





May be u should try using “Event Blueprint Update Animation” Instead of “Event Blueprint Initialize Animation”? :thinking:

Did you know that or was it a guess? It worked, many thanks! :slight_smile:

its because u said that char was always in idle state, so the first guess that came to mind was: not updating vars :grinning: