PlayerController not updating after seamlesstravel

Hi everyone,

My playercontroller isn’t changing after the server travel. I got a lobby PC, and a Game PC, and them setted correctly on the differents game modes. The Game mode, and the game state are also changing correctly, the only one thing that isn’t updating is the PC

This only happens on the server (the clients are working fine). Also, I got everything related to seamlesstravel working fine on 4.10, (not sure if on 4.11 too).

Also, I see a very similar issue a year ago here (https://answers.unrealengine.com/questions/253176/playercontroller-not-changing-at-servertravel.html) with the report UE-18413, but I think this was solved because I got it working on 4.10 some months ago.

Something has changed about the server travel in the 4.12? can anyone helpe me on this?

thx so much.

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints that may be involved with this issue?

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Hi, finally I found the main problem!.

In previous versions, I was forced to do a workaround to fix other problems and I ended up destroying the lobby game mode in the EndPlay event from the lobby level blueprint, i deleted that node and everything works well, but if you want to reproduce this, you can simply do this:

  1. Create a side scroll sample project with 2 levels and different game modes, controllers, gamestates… for each level.
  2. Do seamless travel between 2 levels, and destroy the game mode in the end play event in the first level blueprint
  3. seamless travel will work but player controller will not get updated

But anyway, I know destroy the gamemode isn’t a good idea, I was forced to do it in other versions to fix other problems that now seems are fixed.

thx

Hello ,

I am happy that you were able to find a solution to your issue. I will be converting your last comment to an answer. If this issue returns and you would like further assistance, please feel free reopen this issue and I will be happy to help. Thank you for your time and information.

Make it a great day