My playercontroller isn’t changing after the server travel. I got a lobby PC, and a Game PC, and them setted correctly on the differents game modes. The Game mode, and the game state are also changing correctly, the only one thing that isn’t updating is the PC
This only happens on the server (the clients are working fine). Also, I got everything related to seamlesstravel working fine on 4.10, (not sure if on 4.11 too).
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In previous versions, I was forced to do a workaround to fix other problems and I ended up destroying the lobby game mode in the EndPlay event from the lobby level blueprint, i deleted that node and everything works well, but if you want to reproduce this, you can simply do this:
Create a side scroll sample project with 2 levels and different game modes, controllers, gamestates… for each level.
Do seamless travel between 2 levels, and destroy the game mode in the end play event in the first level blueprint
seamless travel will work but player controller will not get updated
But anyway, I know destroy the gamemode isn’t a good idea, I was forced to do it in other versions to fix other problems that now seems are fixed.
I am happy that you were able to find a solution to your issue. I will be converting your last comment to an answer. If this issue returns and you would like further assistance, please feel free reopen this issue and I will be happy to help. Thank you for your time and information.