Comparing the two PlayerControllers i figure out the problem, the Auto Manage Active Camera Target lost it’s tick (became False basically).
Really can’t understand why and how. By the way, it seems to be solved now! Thank you!
You didnt need to do that. Anyway, you can just get rid of it and use the new one, it doesnt matter really. If you have anything in it’s construction script and event graph, just copy them to the new player controller.