Hello,
I’m currently building custom simple collision in Blender for one of my buildings. My problem is that my Player Character sinks halfway into the ground, in the area shown in this picture.
Strangely when I’m not inside this Tower it works normally even though it is the same collision box, seen in this picture:
For more information I’ve added the Player Collision visualisation:
And the simple bounding box visualisation:
The workflow when I imported the mesh is: import/reimport (no changes to import settings) → setup materials → place into the scene.
For the character model I used the UE Mannequin Rig and just changed the model in the BP.
Other parts of this model work fine/behave like I want.
Is there a quick/easy solution to this?
Hey there @PeaPufferFish! Welcome to the community! The collision data looks good for the most part, but the Player Collision Visualization isn’t clear if the side portion of that wall will make contact. Does this change when that collision is isolated away from the other pieces?
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Hello @SupportiveEntity , thank you!
The problem still persists, I’ve tried the following:
Isolating the “problem section”(the ones selected), only import one collision block of that section, replace the entire section with new blocks.
In all three cases my character was still in the ground:
The collision meshes match the exact floor height and at least the collision boxes of this area arent overlapping with another box.
My temporary workaround is placing other small static meshes with collision on top