PlayerCameraManager->SetActorTransform has no effect [C++]

I’m having a pretty weird problem I can set the FTransform to the desired camera by using

actor->GetWorld()->GetFirstPlayerController()->PlayerCameraManager->SetActorTransform(trans, false, nullptr, ETeleportType::TeleportPhysics)

And if I print its value it seems to be ok but it has no effect over the view and in the next tick its transform has been reset to the previous value.

Any idea on this? Thank you!