Just as the title describes, this suddenly started happening and I had made no changes to anything to cause this. I’ve closed the project and restarted and still there.
To be more specific, when player0 hosts a session, clients who join are unaffected but the host is unable to control their pawn (or hear audio)
I’ve went back over the code, and I can’t find a single reason why player0 isn’t able to possess, but say player1 and player 2 can.