Player0 does not possess pawn at start, but subsequent players do.

Just as the title describes, this suddenly started happening and I had made no changes to anything to cause this. I’ve closed the project and restarted and still there.

To be more specific, when player0 hosts a session, clients who join are unaffected but the host is unable to control their pawn (or hear audio)

I’ve went back over the code, and I can’t find a single reason why player0 isn’t able to possess, but say player1 and player 2 can.

player0 doesn’t possess at start, but does it posses it a frame later? Or player0’s pawn just not spawning at all?

player0’s pawn is spawned in, but it is either unpossessed by the controller, or somehow all input and audio is disabled