Try this: call “set input mode game only” in your Huset level blueprint Event Begin Play and call “set input mode UI only” in MainMenu’s level blueprint Event Begin Play. I have had problems before where some nodes would not execute after Open Level node, mostly because Open Level would cause objects that these nodes where called from to disappear. The fact that you character is not moving may be due to the fact that Input mode does not get called.
None of these should influence player control. The reason we should be after is why it works the first time but doesn’t work the second time after you go back to menu. Is there anything you might be doing in BeginPlay of levels, Game Instance or PlayerController that decides what you are possessing or unpossessing. For example if you are saving number of lives or HP in game instance and you set it to 0 the first time you play it might break something the next time you try to open the level because you didnt reset number of lives or hp. Any logic like that?
Try this: call “set input mode game only” in your Huset level blueprint Event Begin Play and call “set input mode UI only” in MainMenu’s level blueprint Event Begin Play. I have had problems before where some nodes would not execute after Open Level node, mostly because Open Level would cause objects that these nodes where called from to disappear. The fact that you character is not moving may be due to the fact that Input mode does not get called.
the second image is how i get back to the main menu. Yes i use player start, and set the HUD class and default pawn class in world setting for each level.
I am having the same issue, but with no luck… Still can’t move in game play.
See my node graph below. Cant anyone see an issue with this? I notice my set node is different to the ones above. as it doesn’t have a target input for the get player controller. Does anyone know how to make this?