Does someone know if I can use the pawn sensing component on the player? I want to have an actor that make a noise and the player, when it hears the noise, trigger an event. I tried using pawn sensing on the player and PawnNoiseEmitter on the actor that generates the sound but with no results. The actor make the noise (used a PrintString to test that) but the player is not registering the noise (on hear noise event).
Any ideas or maybe another workaround?
Cheers and btw Merry Christmas to everyone