How can i make it where my player can walk around a sphere like a planet in blueprint?
Hi man , do you have an actor or a pawn or character?
i have a character third person controller
Hi AeePlus3,
- Does you character use the regular walking movement or are you using a different movement mode?
- Do you have gravity enabled or disabled?
- What have you tried thus far?
This question can have vastly different potential answers based on what your game is and what you need to happen. One potential answer would be to run a line trace down from the “Up Vector” of the actor to the sphere location, then adjust the rotation of the player based on this. However, for this to work effectively you cannot have gravity affecting the player as it is set up currently. The gravity that is already set up always points in one direction, so once you hit a certain threshold the player character will fall off of the planet. You will have to account for that if you intend to keep gravity on.
Sorry to revive this dead thread, but can you give a Blueprint visual on how to do this?