Player variables in new level. (Blueprint)

In the game I’m making, once the level’s timer is over the game would transfer to a different level and show a results screen. However, I am unable to get the text box that is currently tied to the player’s points to show their score.

For more information
-The player is not in the “Game Over” level at all but the points variable is public so theoretically it can be accessed from anywhere.
-The textbox is already bound to the BP Player.Points variable.

Hey @Shadowpalkia99!

We’re unfortunately likely to need a lot more information, like pictures of the widget code and so on.
I am a bit confused by the points variable being public- if it is on the player character and the player character is not present, that variable isn’t either. Public just means other things can access it from outside that blueprint when needed -but only if it’s actually loaded and present.

BUT the #1 thing I can say is you need your points variable to be kept on the gameInstance or GameMode. Everything else (besides a save file) will be reset to default variables.