hi , i have a point and click setup with specific points at which teleportation is setup ,
i would like to have an overlapping event of the character with the placed actor blueprint( blueprint contains a cube mesh as the collision trigger )that would result in the stopping of character’s movement immediately, it would be really nice if someone could show me how to set it up and in such a way where i could also put custom value for when does the stopping of movement occurs, like i could give delay inputs for it . thank you.
How are you moving the character?
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i actually got the fix , i had default collision turned on in the component mesh of the teleport blueprint which was the reason my player was gliding when it teleported , as soon as i set it to block all dynamics my player now reaches the clicked actor and it also teleports without gliding, thanks for reaching out though , i really appreciate it .
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