Player to grow in size when it is full of pick up an object

Hi guys.
I need help with blueprints, to do a visual script that will allow the player to grow in size when it is full of pick up an object.

I’m not greatly experienced, but here is what I would try. On the blueprints object being picked up. I would: event begin overlap-> cast to mycharacter-> set world scale-> destroy self.
If your trying to keep growing than ur gonna have to add the rate of growth u desire to the already existing scale.

Hi Skot-Miler,

It seems as though I’ve started answering another question about this same issue at the following link:

Please refer to that question for further information. I’ll be closing this question to further input to avoid duplicate entries.

Have a nice day