Player thrown objects - seem to be constrained with no angular velocity

I’ve created a grenade that the player can throw, has UStaticMeshComponent as root & UProjectileMovementComponent.

The issue is that it just bounces flat without tumbling as you would expect, most likely an option that i’m missing… None of the axial constraints are enabled :confused:

My AGrenade class inherits from AActor

Try to set the Bounciness property to something very low

Didn’t seem to help :confused:

Managed to get it working by simply removing the movement component altogether, setting the mesh to a physics body, then in BeginPlay SetPhysicsSimulate(true) & WakeRigidBody().

Then I initialize the veolicty of the grenade after creation by using AddImpulse. Very realistic movement on the grenade now