I’ve created a grenade that the player can throw, has UStaticMeshComponent as root & UProjectileMovementComponent.
The issue is that it just bounces flat without tumbling as you would expect, most likely an option that i’m missing… None of the axial constraints are enabled
Managed to get it working by simply removing the movement component altogether, setting the mesh to a physics body, then in BeginPlay SetPhysicsSimulate(true) & WakeRigidBody().
Then I initialize the veolicty of the grenade after creation by using AddImpulse. Very realistic movement on the grenade now