Teleporting Players using the Teleporter Device results in a visual where players surroundings do not change from the spot they originate from.
This can be seen at this live publicly listed code: 7521-0495-2926
It has occurred on all versions for this map.
The teleport is called through Verse.
Other players will see their character in the spot they are supposed to be teleported to. Players who run into this issue will still experience events that only occur in the location where they are supposed to be teleported to. For example, if another player sees their character in the spot they have teleported to and starts damaging them, the supposed-to-be-teleported-player will experience that damage and even be eliminated, even though from their perspective they have not been teleported.
This can be seen in this video demonstration here: UEFN Teleporter Device Bug: Client Side Not Rendering - Google Drive
Few things to add:
- Seems to occur more frequently to players on higher server ping, but will occur on 0/lower ping as well.
- Pressing movement binds repeatedly sometimes gets the player “unstuck” and they start to render the environment around them.