Hello,
I’ve recently been trying to simulate 100ms latency on my clients on a multiplayer game and I’ve been facing some issues when trying to make my character run (on a third person project)
Here is how i simulate the latency :
Net PktLoss=1
Net PktOrder=0
Net PktDup=0
Net PktLag=100
Net PktLagVariance=0
p.netshowcorrections 1
log lognetplayermovement verbose
Net ServerMaxTickRate=60
Here is how i replicate my Sprint function
And Here is the Result in game :
On a new Third Person Project : StutteringPlayer - YouTube
On my project (with Progressive acceleration) : StutteringPlayer2 - YouTube