Player Stuttering when simulating latency


I’ve recently been trying to simulate 100ms latency on my clients on a multiplayer game and I’ve been facing some issues when trying to make my character run (on a third person project)

Here is how i simulate the latency :

Net PktLoss=1
Net PktOrder=0
Net PktDup=0
Net PktLag=100
Net PktLagVariance=0
p.netshowcorrections 1
log lognetplayermovement verbose
Net ServerMaxTickRate=60

Here is how i replicate my Sprint function

And Here is the Result in game :

On a new Third Person Project : StutteringPlayer - YouTube

On my project (with Progressive acceleration) : StutteringPlayer2 - YouTube

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