Player Stuck in static pose. Third person animation blueprint not working.

I’m trying to get the basic third person blueprint to work on my skeletal mesh Mesh3P. I am using the blueprint found in the third person template. Unfortunately, the animation for my Mesh3P is not working. The animation blueprint for the arms works fine. Does anyone have any idea why this might be? I am sorta new to Unreal and animation in general.

Can you show us the AnimBP please? The AnimBP needs to be fed values to play animations. If you just added a skeletal mesh, and changed it to Third Person AnimBP without assigning values inside that AnimBP, nothing will happen.