Player state and character name

Wow, thanks for the detailed and very informative answer. I’m currently working on blueprints so that’s the path I’m going to take. I manage to solve it with RepNotify on playerName in the character and playerState. I figure I can do this with a whole structure, tho, I’m not sure if I should store information about the players current money, location and other things that should be saved when leaving the game and/or joining. I’ve read that stuff like that should not be stored on the playerState, but I did not really get an answer for where It should be stored.

I’m still a but rookie on ‘what goes where’ in this multiplayer jungle.

Thanks for the answer, worked like a charm. <3

edit: Is it possible to fake the name-flag when testing in the editor? I’m testing two client only since I’m using a dedicated server.