yes! but you see, that’s my original question regarding the player start actor. if I have to use the spawn node for spawning the character/pawn that I want, then the player start actor isn’t of much use, I could just use a dummy or any invisible actor to get the coordinates for spawning the character or even set the spawn transform in a variable inside the blueprint and no actors in game. in fact that’s the first thing I did, and it works, but that’s what made me wonder about the player start
since the player start actor always spawns the default pawn, I was wondering if I could make a script to set the default pawn appropriately before the player start runs.
If my game mode has no default pawn set, and I make a simple script inside the game mode blueprint like this: on begin play, set default pawn to mycharacter, it won’t work, won’t spawn any characters, so I assume the player start actor runs before the game mode is able to set the default pawn