so I have 2 characters in my blueprint, a pawn for VR HMD/motion controllers and a character for gamepad/screen. they are not positioned in the world, I just set my level blueprint to spawn a different character if I have HMD enabled or not. I needed a transform to spawn them into, so I added a player start into the world and referenced its transform in my blueprint. it works, but the player start spawns a sphere, which googling about it revealed that it’s the default pawn.
why is player character spawning a default pawn when I’m spawning another character/pawn? what am I doing wrong?