Player Start Spawning WAY Outside the map

My player start says “bad size” though I do not see any collisions crossing into it, and when I spawn into the game, the player immediately teleports to this random location across the world into the abyss. This only started recently after I started adding some new items to the map, but idk if that would have caused it.

It’s like there’s some invisible, massive collision field causing the player to just clip out of it, but there’s nothing around the area the player actually clips to, and selecting everything in the map did not show anything large or far away. I am so confused. And the player moves squarely backwards whenever I start, if that is useful at all.

I’d look into the objects you added into the map. Maybe one of them has a large collider that is overlapping with your player start and blocking the desired spawn position.

Here’s an example of that:

This could also be fixed by changing the collider to not block the Player, if it’s needed to check other objects.

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This would explain it, AHAHAHA. I have no idea how in oblivion this object was that large in the editor. It was normal in size in the game world but it was practically the size of a galaxy in the editor! Thank you for taking the time to help me.

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