I’m having some issues with replicating player starts’ rotations. For some reason, the players aren’t rotated the same way that the player start assigned to them is. The player rotations seem to be 0 on everyone and when I respawn the characters and a player controller already exists on a player, the rotations are just the previous rotations of the characters. I tried printing the rotations of the player starts and they were as they should but I don’t know why it doesn’t replicate.
It seems that the players are spawned at the correct rotations but when they’re possessed right after spawning the rotations are set to 0.
The event in the screenshot is set to run on server and the event is in the player controller.