Upon creating a new level I move my player start to the landscape. There will be water features soon and I don’t want to adjust my landscape’s Z height if I can avoid it as it tends to mess with the water zone for some reason.
However, even when moving my Player start, whenever I start the game it places me way up in the sky. How to fix? Cheers
I see in your initial screenshot you have the “playground” assets hidden but not removed. Have you removed the player start from that/all of those assets? Also, would you mind sharing the collision/blueprint viewport of your character as well?
This is odd behavior. Out of curiosity, what do you have your game mode override set as in your world settings. If you can’t move your character when pressing play and this is set to none or something else, set it to third person and that should fix it.
I completely understand. Your default pawn class is “test manny” what does that do? Just a renamed duplicate of the original Third Person character? Or did you change it in any other way?
Also, you did mention trying to make a new level, did the same effect happen?
It’s just a duplicate. I mean, I created the BP, selected the mesh and the animation BP… but all the same from the original.
Yeah. if I left the original platform, the character spawned on it. If I adjusted the ENTIRE landscape up to level with the platform, it was fine. However, keeping the landscape at Z 100 or 0 and moving the player start down causes the issue.
I’ve had water zone issues when lifting the landscape to +22,000 on the Z before, so I try to avoid it.
So trying to recreate the conditions so far has not yielded your results. Maybe we need to start from the beginning to diagnose the issue. You said you created your landscape from a heightmap? What happens if you (re)create your landscape as a flat landscape? This may let us know if it is the landscape causing the issue or not. Feel free to adjust the height, etc.
Looks like it, but that narrows things down a lot. Your heightmap is only grayscale correct? Have you tried recreating your landscape with your heightmap a second time?