Player start is displayed as sphere in a sequence

hey i found the issue, that the player start object will be displayed as a sphere, when a sequence shot renders the area, where the player start object is located.
it looks like this

Hi I have the same issue. I’ve tried to move the player start in the sequence to put it away from the cam shot but it does not move. I’m gonna try to workaround it by charging a new level at the end of the sequence, and deleting the player start in the level I used to shoot the sequence. I’ll let you know…

yea i fixed it. it is the default viewport camera which is displayed as a sphere. fly away with it in a perspective view and you’ll get rid of it.