Hello ev!
I was trying to change the player spawn location at run time, currently only for debugging, not for gameplay, so that I could verify a room without necessarily having to go through all the rooms every time. The logic I was writing was: when the last room spawns and is validated, it takes the socket (that I created for the player spawn), takes its world location and transmits it to dispatcher. Then I converted the player start that I had in the scene into a bp child, in which I took the ref of the last room to do a bind, and then I went to take the location to set the player spawn location. During the tests, I saw that: the player continued to spawn in the point where I had manually dragged the player spawn, or if he tried to spawn on the last room, the spawn did not happen. So then I decided to simply reduce the number of rooms to spawn and use manual spawn. Only, I don’t understand why, the spawn continues not to happen. It never happens. Even though there is player start on scene. What could be the cause? What can I do?
Thank y’all so much!!