Player Start broken (no spawn)

Version 4.27

Hello dear ue4-experts,

first, thanks for your time and attention!

There is 1 specific problem, which i can’t solve.
Its about the player start, or better written, about the function.

I started to create a new scene 2 weeks ago.
Like in all projects before, i used the play-mode to check the effect(s) of my work now end then.
2 days ago, the character suddenly didn’t spawn the normal way. Unfortunately, i couldn’t find the correct “source” of my problem so far. i think its very specific.

If i place the player start, sometimes it spawns in one corner far away the actual position.
Other times, it spawns just a few meters apart the position.
Sometimes, there is a spawn, but the figure is nor appearing (so, no movements possible).

The next problem is, that if you manage it, to land on the landscape, you cant move freely.
Means, there is something like a collision which i didn’t create…
And in addition to that, you can see the “bad-size” notice, although, the player start has a good position !

The player settings are ok.
I also tried to delete and replace the player start. But nothing works.
Do you know what problem i have ?

I would be very thankful for some help !
If you need further informations, just ask !

And sorry for my language skills, they’re not the best :slight_smile:

Have a nice day.

Regards

Sounds like the engine tries to alter the spawn position a bit because the spawned pawn is colliding on spawn. Try moving the spawn position up a bit, I had this a few times where the collision would be just inside the “floor”.

*Edit documentation says the ‘BADSize’ notice means the player start is intersecting with something.

Hi, thanks for your informations.
Its exactly what you say, but the problem was different, i just used fence models (which i downloaded for free). And these objects had/have endless collisions (the player start was standing in a collision …)

By accident, i realized it. After hours :smiley:

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