Player Start Blueprint

Hello!
I cleaned up the garbage in the project and my Player Start broke. When simulating the game, Player Start does not have a model and my customized character controls; instead, just a camera flies around the level. Help me fix it, I don’t quite understand how this happened

Are you supposed to possess the dude or spawn another one? Can we see the Game Mode? Looks like you’re possessing a default pawn - have a look at the outliner.

I need my Player Start to have a model of this person.


When I go into the simulation, Player Start doesn’t have any model, I’m basically just flying around the map

Looks like what I mentioned in my previous post. This level is not using the custom Game Mode you made and uses defaults instead:

image

You could possess the character manually. But to do it properly, ensure you this level is using the Game Mode and the Game Mode has the character set as the pawn. So it can spawn the char dynamically at Player Start. This way there would not be the need to even place the character there.

But before I deleted the duplicate files everything worked…

Okay, where do I need to configure all this and how?

If there is documentation, please post it.

Also:

And the entire framework:

And here:

image


In short.

  • create a new Game Mode

  • assign what is needed

image

  • override:

or here:

That should be it.

You are helping me for the second time, thank you, kind man!!!

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