Player Start Acting Weird

Turns out the branch wasn’t needed, honestly that has been bugging me for weeks. I had a feeling it would be a simple solution. It was initially there as I had the output pins on the Set Control Rotation nodes connected up to the Set Stamina float. But I just added a sequence node and connected the direction event straight to the set float.

Thank you. Like I said it was more an annoyance than a problem but it’s been bugging me for weeks.