Player-Specific visbility

Is there a way to make custom objects/models only visible to certain players?

Are there any updates on this?

Hide/Show actors from sequences and only allow the sequences to be played per player and not synced for everyone.

Thanks for the reply! This would probably work for most use cases, but I want to implement a system where props need to be spawned for a placement system, where the players can only see their own prop when placing it.
I could probably use object pooling, but that would mean I had to do this for 100+ props if I account for all players that can spawn props, and the different kinds of props they can spawn

My suggestion is REALLYYYY BAD for performance but Switch devices with custom meshes that are set to show per player.