Check if the area doesn’t have a big collider around it.
Like if you imported the external walls as one big mesh and you have simple collision assigned to it - it will then span the whole area causing the player to collide wherever you put it.
Check if the area doesn’t have a big collider around it.
Like if you imported the external walls as one big mesh and you have simple collision assigned to it - it will then span the whole area causing the player to collide wherever you put it.