Player Spawning or Teleporting

  1. Player Counter Device, 1 per team

  2. Either
    A player reference device, have a player reference device registered to each initial spawn and use its activate function to teleport or to change a players class for next round spawning.
    Or
    A mutator zone, enable a mutator zone and use the on enter event to teleport them

  3. Enabling/disabling spawnpads doesn’t seem to work over rounds, I have found changing class with class specific spawnpads works best for spawning in different places each round.

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