Hey, Im making a 1v2 game and I want to make diffrent arenas for these players to battle, and here is my problem.
How can I check with device if team1 or team2 is completly elimated?
How to teleport these players to the next arena?
To teleport them to next arena should I use teleport? or Spawnpad which in the first arena disables and on the next one activates? (is it even possbile to disable a spawnpad?)
Either
A player reference device, have a player reference device registered to each initial spawn and use its activate function to teleport or to change a players class for next round spawning.
Or
A mutator zone, enable a mutator zone and use the on enter event to teleport them
Enabling/disabling spawnpads doesn’t seem to work over rounds, I have found changing class with class specific spawnpads works best for spawning in different places each round.
Thanks, but I have another problem I use teleport which “teleport” when timer succed.
And I have 1 teleport for Team A and 2 teleports for team B. I want one player of team B to teleport to diffrent place then the other one. How it can be done?
I have 2 teams, in team A is only one player in team B two players, but I just figure it out, I have made class selectors which give player a class when he is spawned on his team spawnpad, so teleports teleport based on Class