Player Spawning in main menu

Hi,
So a problem I’ve been having is that when the user is in my main menu screen, which is a level on its own, the player character is spawned in as well and is falling indefinitely. When the next level is loaded in (the beginning of my actual game), the player has fallen through the floor and is destroyed because it fell too far. Is there a way to stop the player character from being spawned in the game when the main menu level is loaded and then spawn that player in when the main level is loaded up? The closest I’ve gotten is setting the default pawn to None but then I can’t get the player to spawn in from there.

Make a separate game mode for the main menu, select it in World Settings → GameMode Override, and select None as the Default Pawn Class.
Now nothing will spawn in the main menu level.

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Thank you. I was having the same issue and this solved it.

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