Player Spawning In Different Locations

Hello,

I am totally stumped here…
I’m using this tutorial here to stream my levels: [HTF do I? Loading Screens using Level Streaming in Unreal Engine 4 - YouTube][1]

I have a sort of central level with “portals” that go to other levels. Everything streams from an almost empty persistent level.

The problem I am having: The game is working great on my work computer, on my home computer, on a few friends computers. I’m starting to send it out to other people to test and I have run into this weird problem. In the main level, every once in awhile, the player will spawn at 0,0,0, underneath the world and just be stuck. Usually the player always spawns where I have the player start. Why would it spawn in different places on a different computer? I have never run into this problem once myself. The weird thing is, is that the player spawned correctly the first time the level was streamed and then incorrectly (at 0,0,0) upon entering the level for the second time.
Any ideas how I could even error check a problem I’m not able to reproduce? I have a build of the game [here][2] if anyone could check it it would be so appreciated. The zip pword is ‘jupiter’

Here is the spawn code (which is pretty much taken exactly from Matthew Wadstein’s tutorial)

https://dl.dropboxusercontent.com/u/7072449/spawnPlayer.jpg

I have no solution for your problem, but you could try to insert a delay between Level Loading and Spawn Character (maybe something isn’t loaded / unloaded).
Do a long delay of like 5 or 10 seconds and ask your friends again.
If its sometimes working and sometimes not on the same machine, wipe all caches / safegames of your game and see if the error reoccurs, that would mean it’s a problem at loading the new level.

thanks for your reply. i am now occasionally getting a similar error on my computer where the player respawns below the killZ. do you know why it’s spawning the player in different places like this? what could I do to fix it? i haven’t yet been able to reproduce with the delay there…so maybe that’s it. but i don’t want a delay there obviously…is there any other solution here?

I had the problem that I walked through a Gate (which teleported me) and the the new Level didn’t load quick enough sometimes, so I spawned, fell down like 100 units, then the Floor mesh was loaded and I was already “in” the floor, so i fell down the level.

In the end I just set the spawn location 500 units up, the level loaded in time, I fell on the floor.

But I’m nut sure what you mean with “killZ”.

The delay was more for debugging, not as solution.