Player spawner respawn functionality

I’m trying to set up a system where every time a player respawns, weapons are spawned in front of them. I have the item spawners linked to the player spawner to spawn items when the player is spawned. This works, but only on the player’s first spawn of the round. If the player is eliminated and then respawns, the event doesn’t trigger again. The docs say that this event counts spawns and respawns, so is there something I’m missing?