I use Top Down template. How to make SimpleMoveToActor work for the player controller if there’s a small, not reachable perimeter around the actor?
The actor itself generates an obstacle, but I need the player to be able to reach it at least to the edge of the green zone.
By default, SimpleMoveToActor just doesn’t work in this case.
I’ve reuduced Agent Radius for the Recast Navmesh, but in the game, my setting is ignored and set 35
How it looks: