I’m trying to have an actor adjust his scale based on the distance between him and another vector location. I wanted the scaling to adjust smoothly. I can’t seem to figure it out though, would appreciate some help.
Ok I found the solution for smooth transforms. So if this helps anyone else with similar problem, look for the Interp To Nodes. They have a few, Tinterp To, Finterp To, RInterp To, etc… Which stands for Transform, Float, Rotation and Vector.
Plug a tick event in the Delta time node. Thanks, hop this helps!