it must be something in your anim blueprint causing this problem just drag the transition wire of your flying state from run state to idle state and if that isn’t the case then please show your anim blueprint.
it must be something in your anim blueprint causing this problem just drag the transition wire of your flying state from run state to idle state and if that isn’t the case then please show your anim blueprint.
Let’s try it without your IsFalling node. Try connecting IsFlying directly to JumpLoop and make the transition rule check IsFalling (or Not IsFlying). Then when he lands, it should go to JumpEnd and back to Idle/Run.
I didn’t understand what you said. The not-IsFlying should be plugged in. And what does the anim graph look like now? If it’s all the way I said then you might want to check that IsFlying is false and the transition is happening. You can run it and watch the anim graph as it changes states (just set the Debug Filter to your character after you hit play. If it doesn’t go from IsFlying to JumpLoop then the IsFlying bool is not false.
I have Third_Person_AnimBP on separate screen, with a yellow box around it. Can not see it go to “IsFlying” From Idle/Run. Going to Set Jump back up to see if I can see that. Give me a few.
From the Picture I posted above, that is the 3 ways I tried. If only 1 plugged in.
Edit: Even now jumps stills run while falling. If I fall off a ledge he still runs. Now I am lost, not sure if Anim Graph, I must be over riding it somewhere