Player respawning with incorrect physics in 4.3

I’m in the process of updating my game to 4.3. My Blueprint code for respawning the player still works, but the player now respawns with incorrect physics. All of my inputs and camera animations still appear to work, but it looks like I’m spawning with PHYS_Flying. I’ve tried debugging but everything in the Blueprints appear to be firing correctly, so I’m not sure where to go from here. Code screenshots below.

Character

https://dl.dropboxusercontent.com/u/3106750/ue4%20answerhub/bp-player-respawn-message.jpg

Game Manager

https://dl.dropboxusercontent.com/u/3106750/ue4%20answerhub/bp-game-manager.jpg

Checkpoint Actor

https://dl.dropboxusercontent.com/u/3106750/ue4%20answerhub/bp-checkpoint.jpg