Hello,
I use the .Respawn Function from the FortPlayerUtilities and the Player respawns but not at the specified position I got from referencing the Transforms of a blueprint prop
Spawn(AllPlayers : []player) : void =
Pos := SpawnPoint.GetTransform() #SpawnPoint is an creative_prop @editable
for(Player : AllPlayers):
Player.Respawn(Pos.Translation, Pos.Rotation)
Thank you for your time and suggestions!