Player pushes the boat

Hi, I’m using the unreal water plugin and I have a boat that goes forward, turns and floats and works perfectly.

I’m trying to get a boat to work as a sea of thieves, when the player climbs onto the boat everything is fine, however when I run against some part of the boat the player starts pushing the boat.

I’ve already tried to create a second mesh by turning off the physics, just colliding with the player and attached to the floating mesh, while the floating mesh has the physics active and doesn’t collide with the player, however it didn’t work.
It only happens when the boat is moving, if it’s just floating in the water the player doesn’t affect it.

I also have Physical Interaction disabled in the player.

I apologize for my English and thank you.

Static Mesh

Floation Mesh