My AI characters are smokey ghosts that have no collision to the player (“Ignore only pawn”). The player can walk through them. But when the player stands on their way, I think it breaks the nav mesh volume so the AI can’t pass through the player (When I use “AI move to” node).
I want the AI to freely walk through the player since there will be live cutscenes in the game where AI characters walk and talk, and the player will freely walk around the scene, witness the chat from the past of the game.
Any ideas how to make the player not break the nav mesh volume?