Player pressing buttons also triggers for AI in overlap volumes

As the title suggests, if the player is in a begin overlap volume and goes to open the door, it also opens the door for any AI that is also in a overlap volume. This also includes volumes I have set up for the player to teleport, so the player will go to open a door and then teleport because a AI wandered into a teleport volume. As you can imagine this leads to some wacky stuff. Is there a check I should be making on the doors so they only trigger for the player and not the AI?

I’ll include a screen shot of one of my generic doors for ref.

Any direction is appreciated.

Edit Works, but have to use the other actor pins.

I think I found a solution that works, so far at least. None of the youtube training videos I watched ever mentioned this might become a problem, and I think they should lol.

Anyway this is what I’m going with for now, dunno if theres a better way.