As the title suggests, if the player is in a begin overlap volume and goes to open the door, it also opens the door for any AI that is also in a overlap volume. This also includes volumes I have set up for the player to teleport, so the player will go to open a door and then teleport because a AI wandered into a teleport volume. As you can imagine this leads to some wacky stuff. Is there a check I should be making on the doors so they only trigger for the player and not the AI?
I’ll include a screen shot of one of my generic doors for ref.
Any direction is appreciated.