I wanted to ask for some feedback / guidance on a project I’m just starting. Sorry if this is in the wrong place. I’m hoping to do this through blueprints though I could explore c++ if required.
I’m building a 3D maze and a player has to escape. I can create maps by hand but I’d like to give my players the ability to create their own maps.
I kind of have ideas but I’m really not sure how to do this. I want to provide a wizard with the following steps:
- Select grid size (via sliders - width/height)
- Mark on a grid where bushes should be placed
- Save to file
The initial grid creation shouldn’t be too hard. The marking on a grid I’m not sure on. I was thinking about player placed static meshes.
It’s the saving and loading I’m really unsure on right now. I think I need to store grid locations and when loading place static meshes accordingly. Then I can store the map file in a central folder and check for maps there.
Does this sound right? Do you have any pointers?