Right, so I want to spawn a 2D paperCharacter sprite in the world using a player spawn. I created the pawn blueprint, set the flipbook properly, I’ve created the custom gamemode, set the default pawn to the BP_SpriteCharacter, AND I’ve gone into the maps and modes and changed the default gamemode and map. Despite all this, the player spawn STILL wont spawn the player pawn, and nobody else seems to be having this issue. It feels like I’ve checked all my steps about 20 times and nothing seems wrong on my end, what am I missing? It shouldn’t be this hard to get a player spawn to work as intended?! I will add that a CameraActor is being created, but its not the player camera, and the player sprite also doesn’t spawn. I’ve tried using the Override setting to force the default pawn to be my character, but that still isn’t working!
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@JynxAudio
So just the Camera is being created when you intend to spawn? I’ve always tried hard to make sure my Z was correct when working with 2D assets.
Otherwise, could you post a screenshot of the blueprint you’re using to spawn the pawn?
-Zen
Don’t worry, I figured out that in this scenario (for some reason) the pawn won’t spawn if you’re using the ‘simulate game’ option, but it will spawn correctly when using the ‘play in selected viewport’ option. So strange, and massive waste of over an hour of trying to debug the wrong thing x))
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Sometimes it happens! I’m glad you solved it, and thanks for replying!
Happy Developing!
-Zen
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Thank you SO MUCH!!!