i build of a shooter from the firstperson blueprint template. when the player dies i do destroyactor self.
i bind an action to ondestroyed and restartplayer from gamemode in that. this does not work.
my workaround is to save the playercontroller before destroying and feed that into restartplayer.
i dont like this solution and am wondering how a simular effect could be achieved with a different aproach.
as far as i know that does not work in multiplayer.
edit:
i found a workaround:
i catch the fire event in my playercontroller and when no pawn is attached i respawn the player…