I’m trying to work on a targeting system where you rotate around a target and circle it in a 3D space. This will be in 0 gravity (space). I want to use add force or some physics variant to get my player to properly rotate around the object in an orbit without moving closer to or farther away from the target. Currently I’m using this as a set up… (get pitch is just my controller axis)
And this is the result…
I keep flying backwards… I’ve tried to only add force in certain axis but that doesn’t work as well. I’m not as keen about rotation math and am new to developing. Would really appreciate some help or a direction on a video / article I could consume to learn more about radial movements / calculations.