I’ve been tearing my hair out all day over collisions with my pawns. [This thread][1] is getting at the same problem, but the solution doesn’t work. Similar to call of duty zombies, I want the enemies to spawn behind a forcefield-like gate that only they can get through so the player doesn’t escape the map.
Both characters originate from the same third person template character. I created a ‘PlayerOnlyBarrier’ channel for the gate, and edited the settings in each of the pawn capsules. (I set the mesh collision on both to No Collide temporarily)
Currently, it seems that the ‘PlayerOnlyBarrier’ collision channel has no effect. The only thing that checks if the pawns get through the gate, is the pawn setting in the gate collisions.
Does anyone know what’s going on?
Gate Settings:
Player Settings:
Enemy Settings: