I have a path spline where i set various meshes. My player run on it using same blueprint. The problem is that my player not fall down when there is no path below the player , it’s keep running further. I want to make player fall when there is no base or gap .
if i remove the pin from event tick then it keep running forward and even then it is not fall down. I want that when there is gap on the base(floor) and the player not jump there then it fall down.